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Competitive Gardevoir Sword And Shield


Standard Level Upward

Level Assault Name Type Cat. Att. Acc. PP Effect %
Evolve Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move eighty 100 10 --
The user damages opposing Pokémon by emitting a powerful wink.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target'due south Sp. Atk stat.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 ten --
This protects Pokémon on the basis from condition conditions and halves damage from Dragon-blazon moves for 5 turns.
Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 x --
The user faints. In return, the Pokémon taking its place will have its HP restored and condition weather condition cured.
Charm Charm - Fairy-type Charm: Other Move -- 100 twenty --
The user gazes at the target rather charmingly, making information technology less wary. This harshly lowers the target's Attack stat.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Convincing Vocalisation Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional impairment to opposing Pokémon. This attack never misses.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 ten
The target is striking by a weak telekinetic forcefulness. This may also confuse the target.
9 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target autumn into a deep sleep.
12 Draining Buss Draining Kiss - Fairy-type Draining Kiss: Special Move fifty 100 x --
The user steals the target'due south HP with a kiss. The user's HP is restored by over one-half of the damage taken by the target.
xv Teleport Teleport - Psychic-type Teleport: Other Move -- 101 xx --
The user switches places with a political party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
18 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 xx 10
The target is attacked with a peculiar ray. This may also leave the target confused.
23 Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water effectually and restores the HP of itself and its ally Pokémon in the battle.
28 Wish Wish - Normal-type Wish: Other Move -- 101 10 --
Ane plow after this motility is used, the user's or its replacement'south HP is restored by half the user's max HP.
35 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its listen and calms its spirit to raise its Sp. Atk and Sp. Def stats.
42 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 ten
The target is hit by a strong telekinetic force. This may too lower the target's Sp. Def stat.
49 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
56 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
63 Time to come Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.

Sword & Shield Technical Car Attacks

TM # Assault Name Type True cat. Att. Acc. PP Effect %
TM00 Mega Dial Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 five --
The target is attacked by a kick launched with musculus-packed power.
TM03 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 fifteen 10
The target is punched with a fiery fist. This may also get out the target with a burn down.
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 xv 10
The target is punched with an icy fist. This may too leave the target frozen.
TM05 Thunder Dial Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may besides leave the target with paralysis.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next plough.
TM09 Giga Touch on Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user tin't move on the next turn.
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move sixty 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- xc 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Calorie-free Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce harm from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of lite is put upward to reduce impairment from physical attacks for v turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents condition conditions for v turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move lx 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an particular.
TM24 Snore Snore - Normal-type Snore: Special Move fifty 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also brand the target blanch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 x --
This move enables the user to protect itself from all attacks. Its chance of failing rises if information technology is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 fifteen 100
The user attacks with a gust of chilled air. This as well lowers opposing Pokémon's Speed stats.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the contrary gender of the user, the target becomes infatuated and less likely to attack.
TM33 Pelting Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 five --
The user summons a heavy rain that falls for five turns, powering up Water-blazon moves. It lowers the power of Fire-blazon moves.
TM34 Sunny 24-hour interval Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the lord's day for five turns, powering upward Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move lxx 100 20 --
This attack motility doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move lx 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 xx --
The user assists an marry by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 x --
If opposing Pokémon know whatsoever move too known by the user, they are prevented from using it.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to assault. This move'southward power and effects depend on the item.
TM60 Ability Bandy Power Swap - Psychic-type Power Swap: Other Move -- 101 x --
The user employs its psychic ability to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Bandy Guard Swap - Psychic-type Guard Swap: Other Move -- 101 x --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre surface area in which slower Pokémon become to movement first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 x --
The user creates a baroque area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon'due south held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move threescore 100 15 --
The user attacks the target with a song. Others can join in the Round to increment the power of the attack.
TM87 Draining Osculation Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target'due south HP with a kiss. The user's HP is restored by over one-half of the impairment taken past the target.
TM89 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves harm from Dragon-blazon moves for five turns.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for 5 turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
The user attacks by breathing a special, hot burn down. This besides lowers the target's Sp. Atk stat.

Technical Tape Attacks

TR # Set on Name Type True cat. Att. Acc. PP Effect %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 fifteen 30
The user drops onto the target with its full trunk weight. This may also leave the target with paralysis.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move ninety 100 15 x
A stiff electric nail crashes down on the target. This may likewise get out the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is striking by a strong telekinetic force. This may as well lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 x --
The user creates a substitute for itself using some of its HP. The substitute serves equally the user'due south decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move fourscore 100 x --
The user materializes an odd psychic wave to attack the target. This set on does physical harm.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at to the lowest degree 1 HP. Its chance of declining rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses i of the moves information technology knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 fifteen 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Ii turns later on this motility is used, a hunk of psychic energy attacks the target.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its ain.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to commutation Abilities with the target.
TR42 Hyper Vocalisation Hyper Voice - Normal-type Hyper Voice: Special Move ninety 100 10 --
The user lets loose a horribly echoing shout with the ability to inflict damage.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 x
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR65 Free energy Brawl Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may as well lower the target'south Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 xx
The user focuses its willpower to its head and attacks the target. This may as well make the target flinch.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 twenty --
The user snares the target with grass and trips it. The heavier the target, the greater the motion'south ability.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more than the user's stats are raised, the greater the movement's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move eighty 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

BDSP Technical Car Attacks

TM # Attack Proper noun Blazon Cat. Att. Acc. PP Event %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering upward Burn down-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to employ just attack moves for 3 turns.
TM15 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 five --
The target is attacked with a powerful axle. The user can't move on the next turn.
TM16 Lite Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put upwardly to reduce damage from special attacks for 5 turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if information technology is used in succession.
TM18 Rain Trip the light fantastic toe Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy pelting that falls for v turns, powering up Water-type moves. It lowers the power of Burn down-blazon moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status weather condition for five turns.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 ten --
The user damages opposing Pokémon by emitting a powerful wink.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move ninety 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move ninety 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Brawl Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy hulk at the target. This may too lower the target'south Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reverberate Reflect - Psychic-type Reflect: Other Move -- 101 twenty --
A wondrous wall of calorie-free is put upward to reduce damage from physical attacks for v turns.
TM34 Daze Moving ridge Shock Wave - Electric-type Shock Wave: Special Move threescore 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making information technology incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This assail movement doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Residuum Rest - Psychic-type Rest: Other Move -- 101 ten --
The user goes to slumber for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less probable to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to commutation Abilities with the target.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 seventy 5 10
The user heightens its mental focus and unleashes its ability. This may too lower the target'due south Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move ninety 100 ten x
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 ten --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electrical charge. The user may employ whatsoever remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures whatever attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 fifteen --
The user shoots a sinister flame at the target to inflict a burn.
TM67 Recycle Recycle - Normal-type Recycle: Other Move -- 101 10 --
The user recycles a held item that has been used in battle so information technology tin exist used again.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 ninety v --
The user charges at the target using equally of its power. The user tin can't move on the side by side turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 xx --
The user flashes a light that lowers the target'southward accurateness. Information technology can also exist used to illuminate caves.
TM73 Thunder Moving ridge Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 twenty --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Upwardly Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat modify made by the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses 1 of the moves information technology knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user'southward HP is restored by one-half the harm taken by the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips information technology. The heavier the target, the greater the move's ability.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 fifteen --
The user enrages and confuses the target. However, this also sharply raises the target's Set on stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves every bit the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 five --
The user creates a bizarre area in which slower Pokémon go to move outset for 5 turns.

Egg Moves

(Details)
Assail Name Type Cat. Att. Acc. PP Event %
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For 4 turns, this move prevents the target from using the motility it last used.
Mean Await Mean Look - Normal-type Mean Look: Other Move -- 101 5 -- Details
The user pins the target with a dark, arresting await. The target becomes unable to flee.
Memento Memento - Dark-type Memento: Other Move -- 100 ten -- Details
The user faints when using this move. In return, this harshly lowers the target'south Attack and Sp. Atk stats.
Destiny Bail Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 -- Details
Later using this motion, if the user faints, the Pokémon that landed the knockout hit also faints. Its risk of failing rises if it is used in succession.
Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 -- Details
If the user faints, the user'south grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes starting time.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers defoliation.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The movement does more damage if the target has a held item.
Encore
BDSP Merely
Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to go on using the move it encored for 3 turns.
Misty Terrain
BDSP Only
Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 -- Details
This protects Pokémon on the basis from condition conditions and halves damage from Dragon-type moves for five turns.
Ally Switch
BDSP Simply
Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 -- Details
The user teleports using a foreign power and switches places with ane of its allies.

Island of Armor Move Tutor Attacks

Assault Name Type Cat. Att. Acc. PP Outcome %
Triple Axel Triple Axel - Ice-type Triple Axel: Physical Move 20 90 10 --
A consecutive iii-kick set on that becomes more powerful with each successful hit.
Expanding Force Expanding Force - Psychic-type Expanding Force: Special Move 80 100 10 --
The user attacks the target with its psychic power. This move'south power goes upwards and damages all opposing Pokémon on Psychic Terrain.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 five --
The user attacks everything effectually information technology and faints upon using this motion. This move's ability is increased on Misty Terrain.

Usable Max Moves

Attack Name Type True cat. Max Att. Acc. PP Effect %
Max Flare Max Flare - Fire-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for 5 turns.
Max Lightning Max Lightning - Electric-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon utilize. This lowers the target'southward Speed stat.
Max Knuckle Max Knuckle - Fighting-type Special Move 95 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Physical Move Special Move 90(Phy)/130(Spe) 101 10 --
This is a Ghost-blazon assault Dynamax Pokémon utilize. This lowers the target'south Defence stat.
Max Hailstorm Max Hailstorm - Ice-type Physical Move Special Move 140(Phy)/110(Spe) 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Starfall Max Starfall - Fairy-type Special Move 130 101 ten --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-blazon attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 120 101 ten --
This is a Dark-blazon assault Dynamax Pokémon employ. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type assail Dynamax Pokémon utilize. The user turns the ground into Grassy Terrain for five turns.
Max Baby-sit Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its hazard of declining rises if it is used in succession.
Transfer Only Moves
Click hither to see all transfer exclusive moves
Transfer Simply Moves (Details)
Attack Proper name Type Cat. Att. Acc. PP Issue % Method
Toxic -- 90 x -- Gen Seven TM06
A motion that leaves the target badly poisoned. Its poison damage worsens every plow.
Echoed Voice 40 100 15 -- Gen Seven TM49
The user attacks the target with an echoing voice. If this move is used every plow, its ability is increased.
Confide -- 101 20 100 Gen 7 TM100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target'south Sp. Atk stat.
Magic Coat -- 101 xv -- Move Tutor - USM
Moves like Leech Seed and moves that inflict status conditions are blocked past a barrier and reflected back to the user of those moves.
Heal Bell -- 101 v -- Move Tutor - USM
The user makes a soothing bell chinkle to heal the condition conditions of all the party Pokémon.
Pain Split -- 101 20 -- Motility Tutor - USM
The user adds its HP to the target's HP, then every bit shares the combined HP with the target.
Laser Focus -- 101 30 -- Move Tutor - USM
The user concentrates intensely. The set on on the next turn always results in a critical hit.
Mud-slap 20 100 ten 100 Move Tutor - PtHGSS
The user hurls mud in the target'southward face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may besides make the target blanch.
Double-border 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Mimic -- 101 10 -- Motion Tutor - FRLG
The user copies the target's last move. The motion can exist used during battle until the Pokémon is switched out.
Defense Curl -- 101 40 -- Motion Tutor - Emerald
The user curls up to conceal weak spots and heighten its Defense stat.

Stats

HP Attack Defence force Sp. Attack Sp. Defense Speed
Base Stats - Total: 518 68 65 65 125 115 eighty
Max Stats
Hindering Nature
Lv. l 128 - 175 63 - 105 63 - 105 117 - 159 108 - 150 76 - 118
Lv. 100 246 - 340 121 - 206 121 - 206 229 - 314 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 70 - 117 lxx - 117 130 - 177 120 - 167 85 - 132
Lv. 100 246 - 340 135 - 229 135 - 229 255 - 349 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 77 - 128 77 - 128 143 - 194 132 - 183 93 - 145
Lv. 100 246 - 340 148 - 251 148 - 251 280 - 383 258 - 361 181 - 284

Competitive Gardevoir Sword And Shield,

Source: https://www.serebii.net/pokedex-swsh/gardevoir

Posted by: farmerconeing1955.blogspot.com

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